8/18/2023 0 Comments Quake 3 browser![]() This approach would require us to either replace the entire protocol with WebSockets (the approach taken by the asm.js port of Quake 3), or to tunnel UDP traffic through a WebSocket connection to talk to a UDP-based server at a central location. When the idea of HumbleNet first emerged we knew we could use WebSockets to enable multiplayer gaming on the web. Today we are releasing the 1.0 version of this library to the world! Why another networking library? Humble Bundle graciously agreed, and Mozilla worked with to polish and document HumbleNet. In 2016, Mozilla’s web games program identified the need to enable UDP (User Datagram Protocol) networking support for web games, and asked if they could work with Humble Bundle to release the project as open source. HumbleNet started out as a project at Humble Bundle in 2015 to support an initiative to port peer-to-peer multiplayer games at first to asm.js and now to WebAssembly.
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